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Question by tonycoculuzzi · Oct 18, 2011 at 01:35 AM · texturematerialcoloronly

Would a color based game run better than a texture based game?

I was just wondering,

I'm making a game for desktop platforms (PC, Mac, Linux) and I was wondering, is it safe to make a game using ONLY colored materials? This means using only shaders that accept a color attribute, and NOT a texture attribute.

How would that run? Compared to a texture based game? What are the downfalls or drawbacks of it?

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avatar image syclamoth · Oct 18, 2011 at 01:50 AM 0
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Well, it wouldn't use nearly as much graphics memory!

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Answer by Eric5h5 · Oct 18, 2011 at 02:11 AM

It's not something that has any real effect or anything to be concerned about; this isn't 1990 where everything was done on a CPU running at 40MHz.

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Answer by Sun_Glasses_Guy · Oct 18, 2011 at 11:12 PM

??? I'm pretty sure that's not a problem! Nowadays you only need to worry about the number of faces/vertices but even then, most performance issues would be with inefficient scripting

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