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Question by FallingRocketGames · Nov 14, 2017 at 11:52 PM · fbxnormalmapnormal mapnormal maps

Can't apply a normal map to imported model

Hi there I'm no 3D artist so I just know little of the basics, I downloaded some models supposedly to be used in 3d printing and the converted them to FBX using 3DsMax converter, I can see the object in my scene I can assign a material to the object but the normal map is not visible, if I apply the same material to a cube generated in unity it does work.

What I'm I missing or what should I do to enable the normal maps in these objects?alt text

normal.jpg (126.7 kB)
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avatar image Cherno · Nov 15, 2017 at 01:49 AM 0
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Do you have a light source in your scene that reaches that normal-mapped surface?

Anyway, it's strange that models created for 3D printing since as far as I know a 3d printer only takes into accound geometry and possibly textures but no normal maps.

avatar image FallingRocketGames Cherno · Nov 16, 2017 at 05:24 PM 0
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Yes if you notice the cube has the normal map and literally next to it there's my model with no effect :( I can't really say what's the problem or if I have to export the model in a specific way

avatar image lionelmarr · Jun 11, 2020 at 06:30 PM 0
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HI. Did you ever find a solution? I have an identical problem.

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Answer by Zodiarc · Nov 17, 2017 at 03:40 PM

Make sure the normal map is actually imported as a normal map in the import settings.

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Answer by ToyBrain101 · Dec 03, 2017 at 05:40 PM

@jointothedarkside You have to actually make a normal map of the texture to have it work. Unity does not turn textures into normal maps. I use Gimp for this purpose.

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