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Question by Konniskatt · Jun 25, 2018 at 02:44 AM · scripting problemlighting3dsprites

Make a sprite have the same color as the main light of the scene

Hi, I'd like to do what it says in the title. I explain: I have the main light of the scene (directional light) which has a color. A sprite also has a color. And here I would like to make the sprite have the same color as the main light. I'm new to Unity and need some help. I need a C# script. BTW, that sprite is in a 3D world. If you're wondering why he does a sprite in a 3D world, it's not a GUI, it's an object in the scene. Is more complex to explain. Thanks.

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avatar image NoDumbQuestion · Jun 25, 2018 at 03:13 AM 0
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Change the sprite -> Square $$anonymous$$esh. $$anonymous$$esh have shader. Shader can render object same color(no Color) as Lighting

avatar image Konniskatt NoDumbQuestion · Jun 25, 2018 at 03:25 AM 0
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Thanks! Sorry if I made a dumb question, as you can see I'm new in Unity. Also, sorry for my bad english. :S But how I do that?

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Answer by hectorux · Jun 25, 2018 at 03:39 AM

Why dont use a quad instead?, it wil use the same as the sprite, but will have the materials parameters to play with. Also you can change the material of the sprite to standard, and i think it may work. If both doesnt work for you, you can use getComponent().color; to change to the color you want. Use colorUtility to set the color you have in the directional light to the spriteRenderer color. Example: SpriteRenderer sr; Light directionalLight;

 sr= getComponent<SpriteRenderer>();
 sr.color=directionalLight.color;
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