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Question by ChickenPoint · Mar 28, 2021 at 12:55 PM · velocitydrag-and-dropobject movement

How can I calculate the velocity of an object that moves with drag and drop controls ?

I want to calculate the velocity of an object. That object can move by drag and drop. But I need the last velocity of that object just before you release it. How can I get that velocity? It's 3d.

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avatar image Llama_w_2Ls · Mar 28, 2021 at 03:57 PM 0
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Does the object use a rigidbody? If so, you can just get the velocity of the rb OnRelease, through rb.velocity.


If not (assu$$anonymous$$g it's just manually setting the transform), you can save the last position, and subtract it from the current one, every frame, to calculate the velocity (or change in position over time). For example:

 Vector3 lastPos;
 
 void Update()
 {
      // Dragging logic here
 
      Vector3 velocity = transform.position - lastPos;
      Debug.Log(velocity);
 
      lastPos = transform.position;
 }


avatar image ChickenPoint Llama_w_2Ls · Mar 30, 2021 at 07:12 PM 0
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it has a rigidbody. How I use rb.velocity without giving it an XYZ value, just for read the velocity?

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