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Question by GottesSchaf · Jun 22, 2021 at 01:45 PM · lightingreflectionplaneglitchprobes

Planar Reflection Probe problem

Hey dear developers,

in my game I'm using a planar reflection probe for a big glass wall in my start area and for some reason i can "see through" the wall. You can see it clearly in the screenshots: alt text Here is the bug that I mean. alt text And here I'm "inside" the glass panels and the wall is indeed solid.

I've tried already: - Changing the size of the reflection probe (either on X and Z axis) - placing the reflection probe outside the glass wall

I hope you can help me out here.

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Answer by GottesSchaf · Jun 25, 2021 at 04:30 PM

Okay, I solved it now myself. And here is how:

Inside the Planar Reflection Probe settings, I had to check the box for "Use Influence Volume As Proxy Volume" and expand the capturing box itself on the X axis. It was at 0.3, and now it's at 10.

It works perfectly fine now from all angles.

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