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Question by alexdevAo · Apr 11, 2020 at 11:21 AM · rotaterigidbody.velocityridigbody

How to know if the object rotated 360 degrees?

I 'm adding a speed and angularVelocity to a bottle and I would like it to send information when it rotates 360 degrees

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class AddForce : MonoBehaviour
     {
         public Rigidbody rigidbody;
     
          private bool swipeUp
     
         public float upForce = 5.0f;
         public float rotateSpeed = 10;
     
         private float x;
         private float y;
     
         // Update is called once per frame
         void Update()
         {
     
                 if (swipeUp)
                 {
                     rigidbody.velocity = new Vector3(0, upForce * y * Time.deltaTime, 0);
                     rigidbody.angularVelocity = new Vector3(rotateSpeed * y * Time.deltaTime, 0, 0);
                     swipeUp = false;
                     swipeUp = false;
                     launched = true;
                     y = 0;
                     x = 0;
                     if(transform.eulerAngles.x > 359)
                             {
 `                            `Debug.Log("Rotated 360!");
                             }
                 }
     }






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avatar image alexdevAo · Apr 11, 2020 at 04:22 PM 0
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I still don't find solution. Someone?

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