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Question by manny003 · Dec 29, 2016 at 04:14 AM · particlesridigbody

Particles Rate Over Distance Emission not working when Kinematic Rigidbody2D attached

I think I found a bug but I need someone to check me before I log an Issue.

I am creating a 2D game and have a game 2D object with a smoke trail particles attached (think: missiles). What I had was working before Unity 5.5.x

My missile is homing missile so because it's movement is performed via code -- it is a kinematic object. But since Unity 5.5x, the smoke trail particles won't play.

Here's the deal:

  1. Create a particle system that has emission set to "Rate Over Distance".

  2. Make sure particle simulation space is set to "World" or it won''t work.

  3. Now add a Collider2D and Rigidbody2D components

  4. Make the Body Type "Kinematic"

  5. Particles stop playing UNLESS you also have "Use Full Kinematic Contacts" checked.

Why is this?

Note that in the steps above I am trying to see up colliders for the main game object and NOT collision for the smoke trail particles. I have no need for particle collision.

Also, I tried to move the particles off to a child game object but the behavior is still the same. It is as if if the particle is associated in any way to a Kinematic game object, the particles won't play unless you also check "Use Full Kinematic Contacts".

Is that hurting performance? What's going on?

Manny

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avatar image paulkopetko · Feb 06, 2017 at 09:37 AM 0
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Thank you for sharing your workaround, @manny003. After updating to 5.5.0f3 and 5.5.1 my "rate over distance" particles had also mysteriously vanished and your solution of checking "Use Full $$anonymous$$inematic Contacts" brought them back to life.

Have you submitted this is a bug report to Unity? If it's a "feature" of 5.5 and not a bug, this behaviour really needs some official documentation.

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Answer by cdr9042 · Mar 27, 2019 at 08:52 AM

Try changing Emitter Velocity in Particle System to "Transform"

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Answer by Meganion · Apr 18, 2017 at 04:13 PM

Hey @manny003, i've found the answer for this problem, i've posted the solution on the link below https://forum.unity3d.com/threads/particle-system-distance-rate-rigidbody-2d.445785/

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