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Question by scorpiopiano · Apr 03 at 07:49 PM · transform.positiontriggerspointer

I don't can't make this car elevator work

I want to make a car lift but I have no idea how to make it work

This is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public class CarLift : MonoBehaviour
 {
 
     public GameObject min;
     public GameObject max;
     public GameObject[] Car;
     int i;
     public float liftSpeed = 20f;
     Rigidbody2D rb;
 
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
     }
 
     
     public void pointerDownGreen()
     {
         FindObjectOfType<AudioManager>().Play("carLift");
         Debug.Log("DownGreen");
     }
 
     public void pointerDownRed()
     {
         FindObjectOfType<AudioManager>().Play("carLift");
         Debug.Log("DownRed");
     }
 
     public void pointerUp()
     {
          FindObjectOfType<AudioManager>().Stop("carLift");
          Debug.Log("Up");
     }
 
     private void OnTriggerEnter(Collider trigger)
     {
             foreach (GameObject Cars in Car) 
         {
             if()
             {
                 break;
             }
             else
             {
                 continue;
             }
         }
     }
 }

I want to make that the car stop when it touches GameObject Min or Max but i don't now how to make the car to move up and down

The car should move when you press a button (upBtn and downBtn).

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Answer by miguelfrancisco1505 · Apr 03 at 09:23 PM

if you want to make your car go up you could do: rb.velocity = new Vector2(rb.velocity.x, liftSpeed); this one can be used for adding a force and letting it go up, you can do rb.velocity = new Vector2(rb.velocity.x, 0); but if you want to go up a little bit each update and stop whenever you want the bottom one is one way of doing it too

transform.position += new Vector2(0, liftSpeed * Time.fixedDeltaTime);

and also in your onTrigger if statement there is no condition, this gives errors, you could do if(cars.CompareTag("YourTag"))

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