Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by byemen · Apr 20, 2021 at 03:11 PM · vector

Movement speed is changing.,Why Some GameObject move slower than other

Hi guys, I'm trying to make a drawing card script. But, some card move slower than others. Do you guys know why??

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 public class GamePlay : MonoBehaviour
 {
 
     [SerializeField] Button dealPlayer1;
     [SerializeField] Button dealPlayer2;
 
     [SerializeField] GameObject cardSpawner;
     [SerializeField] GameObject cardPrefab;
     [SerializeField] List<Transform> player1Deck;
     [SerializeField] List<Transform> player2Deck;
     private float dealSpeed = 7000f;
     private float waitFrame = 0.01f;
     // Start is called before the first frame update
     private int[] cardCount = { 0, 0, 0, 0, 0 };
     void Start()
     {
         dealPlayer1.onClick.AddListener(() => { Deal(0); });
         dealPlayer2.onClick.AddListener(() => { Deal(1); });
     }
 
     private void Deal(int player)
     {
         if (cardCount[player] > 4)
         {
             return;
         }
         List<Transform> t = new List<Transform>();
         if (player == 1)
         {
             t = player2Deck;
         }
         else if (player == 0)
         {
             t = player1Deck;
         }
         //Move2(player, t);
         StartCoroutine(Move(player, t));
     }
 
     IEnumerator Move(int player, List<Transform> t)
     {
         var targetPosition = t[cardCount[player]++].transform.position;
         var card = Instantiate(cardPrefab, cardSpawner.transform.position, Quaternion.identity);
         card.transform.SetParent(cardSpawner.transform);
         var movementThisFrame = dealSpeed * Time.deltaTime;
         var waitThisFrame = waitFrame * Time.deltaTime;
         while (card.transform.position != targetPosition)
         {
             card.transform.position = Vector2.MoveTowards(card.transform.position, targetPosition, movementThisFrame);
             yield return new WaitForSeconds(waitThisFrame);
         } 
     }
 
     // Update is called once per frame
     void Update()
     {
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

115 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotational Force 0 Answers

transform.right to vector3 1 Answer

Move an object according to a vector field (flow arrows placed in the scene) 1 Answer

exact vector reflection along collision normal vector 1 Answer

Convert localScale to float? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges