Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Slitka · Jan 16, 2021 at 05:44 AM · 2d2d gamevector3listvector

Creating a Line queueing system

Hello all,

I've recently started dabbling with Unity and learning C# at the same time. I am creating a 2D game and at which point right now I am trying to get my Guest AI to go to a ticket booth and form a line until it is their turn to move up.

     void Start()
     {
         List<Vector3> waitingQueuePositionList = new List<Vector3>();
 
         //Creates the start of the line
         TicketBoothLineStart = new Vector3 (transform.position.x, transform.position.y - 3);
         float positionSize=8f;
 
         //Creates 5 spots in the line
         for(int i = 0; i < 5; i++)
         {
             ticketBoothWaitingQueuePositionList.Add(TicketBoothLineStart + new Vector3(-1,0)*positionSize *i);
         }
     }

This script is on the ticket booth. It creates a list of vectors that creates the spots in the line.


Now, when my AI wants to go to the ticket booth, I want them to go to the start of the line - "fill" that position in that list and the next AI "fill" the second position and so on. I'm getting quite confused on how to implement this. As this list is a Vector3 list, I am trying to make a second list for the AI so that when they go to the table they get added to the list in a particular order and then can reference the second list in terms of the vector3 positions. I am not sure if this is the approach that it needs to be, but that is what I'm working on right now.


Right now I have a function in my Guest AI script that finds the closest ticket booth, and then grabs that particular ticket booth to get the start of the line and stores it inside ticketBoothStart.

     void PurchaseTicket()
     {
         //Creates array of all objects with tag "tickets"
         GameObject[] taggedObjects = GameObject.FindGameObjectsWithTag("Tickets");
         //Creates loop to find the closest Ticket Booth
         for(int i=0; i < taggedObjects.Length; i++)
         {
             if(Vector3.Distance(transform.position, taggedObjects[i].transform.position) <= 30)
             {

                //Once it finds the closest booth, it then goes into the TicketBooth script and grabs the start of the line position

                 var TicketBoothScript = taggedObjects[i].GetComponent<TicketBooth>();
                 Vector3 ticketBoothStart = TicketBoothScript.TicketBoothLineStart;
                 TicketBoothScript.GuestAdd(this.gameObject);
 
                 guestLine.Add(this.gameObject);  //This is where the error is
 
                 ai.destination = ticketBoothStart;
 
                 state = State.Idle;
             }
         }
     }

I created a List called List guestLine. I'm trying to make it where once the Guest AI runs this part of the script that it adds themselves to this particular list. When I do that though I am getting a error

 Argument 1: cannot convert from 'UnityEngine.GameObject' to 'GuestAI'


I'm doing something wrong obviously or thinking about this the wrong way. Any thoughts would be helpful.

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

297 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Fanning out projectiles depending on direction 1 Answer

How to Sync List 1 Answer

How do I stop my sprite from jumping in the air? 1 Answer

Unity 2D How can I detect collision with a Vector3? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges