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Question by John-Gray · Dec 17, 2012 at 11:42 AM · debugselectionscene viewselectdrawline

Selecting custom game objects in Scene view window.

Hi guys.

I have designed a script to create a game object to act as a bezier spline, however the only way to select the game object is via the heirarchy.

If I try to click on the spline in the scene view (spline is only rendered in editor mode and is drawn using Debug.DrawLine after subdividing the spline into smaller pieces).

I was wondering if anyone could shed any light on why I cannot select the spline in the editor scene view and if there was any way I can enable this?

Thanks.

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avatar image John-Gray · Dec 18, 2012 at 05:09 PM 0
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Bumping this for any help.

Cheers.

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Answer by Loius · Dec 18, 2012 at 05:35 PM

In the OnDrawGizmos function (not the selected version), any Gizmo you draw should be pickable (clicking it selects the object).

You could draw an icon at the Spline's origin, or use Gizmo lines to draw the whole thing, for example.

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avatar image John-Gray · Dec 18, 2012 at 05:37 PM 0
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Thanks for this, I will take a look at implementing it tomorrow.

Thanks again for the help!

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