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Question by gowatcherr · Jun 02, 2018 at 05:43 PM · c#unity 5vector3unity 2d

Vector3.MoveTowards doesnt work

i am trying to understand about

 Vector3.MoveTowards();

so Vector3.MoveTowards(initial point, destination point, time) when i store the position of the object inside positionOne Vector3 datatype and call Vector3.MoveTowards(positionOne,nextposition,Time.deltaTime*speed); it doesnt work but when i do

 `Vector3.MoveTowards(plankTranform.localPosition,nextposition,Time.deltaTime*speed);`

it works. I dnt understand why. Is first parameter supposed to be initial point or active position of object. I have searched it on official unity manual but unable to find my answer... following is the full code

 public class BrickMoveVErtical : MonoBehaviour {
     public Vector3 positionOne;
     public Vector3 positiontwo;
     public Vector3 nextposition;
     public Transform plankTranform;
     public Transform positionBTransform;
     public float speed;
     // Use this for initialization
     void Start () {
         positionOne = plankTranform.localPosition;
         positiontwo = positionBTransform.localPosition;
         nextposition = positiontwo;
     }
     
     // Update is called once per frame
     void Update () {
         move();
         
         
     }
     private void move() {
    plankTranform.localPosition = Vector3.MoveTowards(positionOne,nextposition,Time.deltaTime*speed);
         if(Vector3.Distance(plankTranform.localPosition,nextposition)<0.1)
         { changeMovementPlank(); }
     }
     void changeMovementPlank() {
         nextposition = nextposition != positionOne ? positionOne : positiontwo;
     }                        
 
 }

can anyone explain why

 plankTranform.localPosition = Vector3.MoveTowards(positionOne,nextposition,Time.deltaTime*speed);

doesn't work.

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Best Answer

Answer by Scribe · Jun 02, 2018 at 06:01 PM

Take the difference between the first and second frame where move() runs :

  • positionOne doesn't change

  • nextPosition doesn't change

  • Time.deltaTime might change a tiny amount, but let's assume we have a perfectly consistent value of 0.02f since it's not far off the truth

  • speed doesn't change


Since none of the input parameters have changed the output of Vector3.MoveTowards(positionOne,nextposition,Time.deltaTime*speed); also doesn't change. It will find a value a distance of Time.deltaTime*speedfrom positionOne on the way to nextPosition and since nothing changed in frame 3, it will find the same value over and over again.


On the other hand when you use plankTranform.localPosition as the first argument, it does change each frame, as each frame you set it to the slightly different position calculated from Vector3.MoveTowards(plankTranform.localPosition,nextposition,Time.deltaTime*speed); so it progresses towards nextPosition.


Hope that helps,

Scribe

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