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Question by Vagonn · Nov 01, 2021 at 02:19 PM · rotationvrmain camera

Force rotate XRRig camera?

Is it possible to somehow change XRRig camera's localRotation?

I need to rotate XRRig when player rotates camera with head. Just typing

 transform.localRotation = Quaternion.identity;

not works.

I think it is due to physical movement of head camera. I want to smoothly turn player by y axis as camera rotates

Thanks.

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Answer by rh_galaxy · Nov 01, 2021 at 02:54 PM

You need to put the XRRig in a container object, which you can rotate around Y. You cannot and should not try to modify the rotation of the XRRig, since it is meant to show where you are moving/pointing your head. You can also reset the view from the headsets menu, but that's another thing.alt text

On later Unity versions you don't need an XRRig just a camera with a TrackedPoseDriver, and put that in a container.alt text


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cameraholder2-2021.jpg (148.2 kB)
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avatar image Vagonn · Nov 01, 2021 at 03:11 PM 0
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Thanks for answer. This my setup, device base XR-Rig from XR Interaction Tookit. Can I do something with that setup?

/storage/temp/188157-screenshot-21.png

screenshot-21.png (8.2 kB)
avatar image rh_galaxy Vagonn · Nov 01, 2021 at 03:26 PM 0
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I haven't tried XRRig myself.

Maybe you can rotate "Camera Offset" transform. Or create a container at the root level that I suggested and put XRRig there. The camera will follow, but I have no idea if it breaks something else...

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