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Question by EmerActi · Aug 13, 2021 at 11:36 AM · raycastunityeditoroculusquestmain camera

the coordinates of maincamera are changed wrongly.

Hi, I am making a project for oculus quest, in which I can select buttons with my gaze with an eye raycaster.

My problem only happens when running unity, in oculus quest it works correctly.

It is that when I run in unity, if I want to move the maincamera, the axis moves in a point of the raycaster, and I can't rotate the camera correctly.

This used to work correctly, but from one day to the next it stopped working properly, even in projects that I had as backups. I have tried to change unity version, even in another pc, but in none of them it works fine.

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