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Question by gonzalitosk8 · Sep 29, 2018 at 06:14 PM · c#meshtrianglesdrawline

how to connect and triangulate drawlines?

How can I sequentially connect a list of objects within an array? example: I have 12 objects (it is not a fixed amount), and I would like to connect the first (Length [0]) with the next (1), and the 1 with the next (2), and then return to [0] to form a triangle . and so with the others, (2-> 3, 3> 0 - 3-> 4, 4-> 0) and so on.

it had occurred to me to create a script for each object, and that object is connect with the previous one and with the 0. but unfortunately, the current int in which the script is not recognized.

I have a script with a list of objects (gameobject []), what I would like to know is how I identify in another script, what the object number is. if the script is inside object 4, that the "current" int to recognize that object, is the value of the object (4), among 150 more objects.

any ideas?alt text

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Answer by UnityCoach · Sep 29, 2018 at 06:18 PM

Have a look at the Mesh class documentation. It features everything you need.

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avatar image gonzalitosk8 · Sep 29, 2018 at 06:56 PM 0
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yes, at the moment, I am creating trangules by coordinates, but I can only triangulate 4 points, (initial, old, previous and current) there I see an image that works, but not if I add a point as coordinate, there would be 2 old points, initial, previous and current.

that is why I ask how to connect with other previous points, to create a mesh, dynamically by points.

it can be seen that the more points, the triangles always remain between start, old, old and new. and the other disappears ..

It must be a simple calculation, but it can not be solved..alt text

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