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Triangles

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All Questions

  • Unanswered Questions
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jubahhh edited

Get an specific vertices of a mesh

6 days ago mesh·vertices·triangles

2 Replies

0 Votes

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unity_240503umar commented

Sorting through the triangles of a NavMesh to get a single triangle from a specific area?

May 18, '22 in Help Room

1 Reply

0 Votes

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Lorandius published

How do I get the color of a certain mesh vertex?

May 2, '22 color·vertices·triangles·geometry

0 Replies

0 Votes

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Tharzzat answered

Find closest point in triangle to point?

Apr 30, '22 script.·vector3·plane·vertices·triangles

1 Reply

1 Votes

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timka20101 asked

Mesh generation triangles issue

Mar 20, '22 in Help Room

0 Replies

0 Votes

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Bunny83 commented

Odd Duplicate when selecting Triangle from Mesh (with Barycentric Selection.)

Mar 9, '22 raycast·mesh·triangles·duplicate·triangle

1 Reply

0 Votes

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Multiainen commented

Can you apply smoothing to split vertices on a generated mesh?

Mar 1, '22 mesh·vertices·triangles·smoothing·splitting

1 Reply

0 Votes

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Feref2 edited

How to ensure two triangles (6 mesh.triangles int) are consecutive in their order?

Feb 28, '22 mesh·triangles·mesh vertices·ordering

0 Replies

0 Votes

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Farsou asked

Marching Cubes normals Issue

Feb 24, '22 in Help Room

0 Replies

0 Votes

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adnan0819 published

Prefab array triangle colors being duplicated

Feb 23, '22 prefab·triangles·prefab changing at runtime·color32

0 Replies

0 Votes

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Another_Dev_Z asked

Triangles overlapping in mesh

Feb 5, '22 mesh·procedural·triangles

0 Replies

0 Votes

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block_boy_ asked

Overlapping Polygon Triangulation

Jan 18, '22 triangles·polygon·polygon collider 2d·triangulation

0 Replies

0 Votes

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kirgaard commented

Does anybody know why this happens to the mesh's color?

Jan 17, '22 mesh·color·triangles·uvs

1 Reply

0 Votes

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Sanjay97123 answered

How to calculate internal angles of a mesh triangle?

Jan 1, '22 mesh·angles·triangles

3 Replies

0 Votes

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FaffyWaffles asked

Most Optimal way of computing Delaunay Triangulation given an Array of Vector3 points

Dec 1, '21 mesh·array·vector3·triangles·triangulation

0 Replies

0 Votes

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nikofamily873284788753 published

Having trouble implementing edge collapse operation with half-edge data structure

Nov 18, '21 2d·mesh·vertex·triangles

0 Replies

0 Votes

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Navy_Seals edited

How to Detect All Mesh Triangles Within a Given Area

Oct 14, '21 raycast·collider·mesh·meshes·triangles

2 Replies

0 Votes

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Navy_Seals edited

How to detect a flat area in a mesh?

Sep 30, '21 mesh·math·triangles·meshfilter·mesh vertices

0 Replies

0 Votes

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ThomasAqtl answered

Change specific mesh's triangle color through shader

Sep 27, '21 shader·vertices·triangles

2 Replies

1 Votes

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Bunny83 commented

Is there a way to sort a list/array by vectors (instead of individual values)?

Sep 22, '21 vector2·procedural mesh·triangles·sorting order

1 Reply

0 Votes

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BastianUrbach commented

Is there a premade triangle asset?

Sep 10, '21 3d model·triangles

1 Reply

1 Votes

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coakleyonenow commented

Why is my mesh peeling off when I try to deform it during runtime?

Aug 22, '21 mesh·vertices·normals·triangles·deformation

1 Reply

0 Votes

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chiarapalu answered

Triangles don't follow the vertices changed on mesh

Jul 28, '21 in Help Room

1 Reply

1 Votes

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Kadosa answered

Unity Stats says my 1 triangle mesh is made out of 500 triangles.

Jul 24, '21 in Help Room

1 Reply

0 Votes

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andrew-lukasik edited

How to generate a subdivided plane mesh

Jul 21, '21 c#·mesh·triangles

1 Reply

1 Votes

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unity_gxLaiqGGYbe9eg edited

Question about triangles and vectors,Question about getting triangle pairs from a mesh

Jul 4, '21 in Help Room

0 Replies

0 Votes

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oomeroo1999 asked

How to get triangle index of meshe's desired part?

Jul 1, '21 in Help Room

0 Replies

0 Votes

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Feref2 commented

Procedurally generated mesh is invisible.

Apr 27, '21 procedural mesh·invisible·triangles

1 Reply

0 Votes

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GameDeveloperAf commented

URGENT How to get triangles of mesh in world space?

Apr 21, '21 in Help Room

0 Replies

0 Votes

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GameDeveloperAf answered

How can I identify the location of mesh triangles at run time? (Procedural Generation)

Apr 21, '21 in Help Room

1 Reply

0 Votes

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Related Topics

mesh vertices c# procedural procedural mesh vertex normals meshfilter uv meshes shader performance meshcollider raycast vector3 array uvs color triangulation triangle mesh vertices texture generation 3d scripting problem


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