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Question by sergih123 · May 14, 2017 at 08:33 AM · c#positionvector3followingequal

Quick question with a Camera Following script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraFollow : MonoBehaviour {
 
     public Transform CameraTr;
     public Transform PlayerTr;
     Vector3 CameraStartingPos = CameraTr.position;
 
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         CameraTr.position = PlayerTr.position + CameraStartingPos;
     }
 }

So the error comes in the "Vector 3 line" and I'm guessing Unity doesnt think of the position argument as a Vector and that's why I can't set CameraStartingPos as CameraTr.position. Could anyone explain me if I'm doing anything wrong or It's just not done this way? Thanks :D.

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avatar image DeadlyBytes · May 16, 2017 at 02:32 PM 0
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So you were on the right track for a simple camera follow. Just a small tweak will set you right.

  public class CameraFollow : $$anonymous$$onoBehaviour {
  
      public Transform CameraTr;
      public Transform PlayerTr;
      Vector3 CameraStartingPos;

      void Start () {
          CameraStartingPos = CameraTr.position;
      }

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Answer by sergih123 · May 15, 2017 at 06:17 PM

Anyone please? It just would make it easier for testing the best camera position.

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