Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ainara4holition · Mar 23, 2021 at 06:21 PM · gyroscope360

Gyro attitude wrong data on ios

Hello!

I am working with gyro attitude to code a 360 video look around feature.

I am using this code: (from here: https://www.youtube.com/watch?v=P5JxTfCAOXo). From what I have been reading this is the standard way of doing this.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GyroControl : MonoBehaviour 
 {
     private bool gyroEnabled;
     private Gyroscope gyro;
 
     private GameObject cameraContainer;
     private Quaternion rot;
 
     private void Start()
     {
         cameraContainer = new GameObject ("Camera Container");
         cameraContainer.transform.position = transform.position;
         transform.SetParent (cameraContainer.transform);
 
         gyroEnabled = EnableGyro ();
     }
 
     private bool EnableGyro()
     {
         if (SystemInfo.supportsGyroscope) 
         {
             gyro = Input.gyro;
             gyro.enabled = true;
 
             cameraContainer.transform.rotation = Quaternion.Euler (90f, 90f, 0f);
             rot = new Quaternion (0, 0, 1, 0);
 
             return true;
         }
         return false;
     }
 
     private void Update()
     {
         if (gyroEnabled)
         {
             transform.localRotation = gyro.attitude * rot;
         }
     }
 }

This works very well for Android in a consistent way.

However on iOS I am getting very weird results: I get consistent bad results, which change everytime I kill the app and launch again. ie: I launch the app, and I get an 90degree error, everytime i launch my 360 video in the app I get the same error, but if I kill the app and launch it again, I get a different error.

I am very puzzled with this, I have logged out the gyro attitude and it seems to be completely off on ios, but I get very different results when restarting the app (different errors, but consintet through the app, only changing when restarting the app). I have also tried enabling the gyro in advance, and give it time before starting the 360 video code.

What am I missing?

If anyone has any advice on this, it would be highly appreciated. Thanks a lot!!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

116 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D 360 degress platformer example needed 0 Answers

How to calibrate the mobile gyroscope ? 1 Answer

What is the workaround to Unity clamping animation curves from 0 to 360? 1 Answer

How to make a 2D ball (circle) jump away from any surface it's in contact with, and push objects away. 0 Answers

Record VR from unity for 360 Video 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges