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Question by pjwaixingren · Mar 23, 2014 at 05:14 PM · meshspriteconvert

how to convert sprite to mesh or to a polygon ???

i need the the sprite have the"mesh collide "with the particle collider! but the sprite can't add the "mesh filter",so i want use the sprite-wireframe to Extrusion a polygon! !

by the way i want to know: how to add the "tag"use the script and how to change component"World Particle Collider-Collision Energy Loss " use the script to change the value?? thank you!!:)!

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avatar image robertbu · Mar 23, 2014 at 09:42 PM 0
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A sprite does not have a wireframe. A sprite is likely some form of Quad. If you are using a polygon collider on the sprite, and if the polygon is a single path of points, you can use the Triangulator scrip from the Unity Wiki with the path to produce a mesh. But there is some heavy lifting involved in building this solution.

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Answer by brzydal · Mar 07, 2016 at 09:22 PM

In general you can convert Sprite to Mesh with this:

 Mesh SpriteToMesh(Sprite sprite)
 {
         Mesh mesh = new Mesh();
         mesh.vertices = Array.ConvertAll(sprite.vertices, i => (Vector3)i);
         mesh.uv = sprite.uv;
         mesh.triangles = Array.ConvertAll(sprite.triangles, i => (int)i);
 
         return mesh;
 }
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avatar image Fredex8 · Mar 08, 2016 at 10:37 AM 0
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That actually looks like it would work. Though wouldn't you also need to add the $$anonymous$$eshFilter and $$anonymous$$eshRenderer?

avatar image brzydal Fredex8 · Mar 08, 2016 at 03:31 PM 0
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I think you can assign that generated mesh directly to $$anonymous$$eshCollider, but I didn't try that yet.

avatar image dahiyabunty1 · May 31, 2020 at 02:35 AM 0
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vryzdal..can you help me please understanding lambda expression...

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