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Question by nemodemos · Dec 16, 2018 at 05:26 AM · animationsimportingroot motion

"Root contains root motion curves"

I'm importing a quadruped that animates with root motion. It technically works (the basics function), but I can't access the looping optimization panel in the Animation tab of the import settings.
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The panel says "Root contains root motion curves". Which doesn't sound like a problem to me, and I can't find any information about this message. All of this makes me think I'm missing something obvious.
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Can anyone give me a nudge in the right direction? Thanks!
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Further notes:
- Animation type is Generic
- Root node is a top-level translation bone
- An Animator is applied, with Root Motion checked

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rootmotion.jpg (34.9 kB)
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avatar image fourthrones20 · May 12, 2021 at 04:49 PM 0
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I have the absolute same problem

avatar image fourthrones20 fourthrones20 · May 12, 2021 at 05:02 PM 0
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You need to select Root in the FBX rig settings. And put in None to Motion field in Animation Tab if something else was displayed there.

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Answer by machineboy · Oct 28, 2019 at 09:17 AM

I had the same issue, I had to scroll down to the Motion-> Root motion node and set this to None in the Animation Import Settings of my character.

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Answer by team_enso · May 12, 2019 at 10:17 AM

Hey! I have a similar query. Did you figure it out yet?

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avatar image tibbitts · May 29, 2019 at 11:54 PM 0
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I am as well. Is this not a problem many encountering?

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Answer by italosmoraes · Jun 20, 2021 at 09:28 AM

Try changing the "Rig" "Animation Type" to "Humanoid" and once you apply the change you should see the 'Root Transform' items in the "Animation Tab". Also leave 'Root Motion Node' as 'None'.

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