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Question by codebeans · Mar 11, 2015 at 09:15 AM · editorcustom editorhandleseditor extensionhandle

Custom Handle. Mutliple Objects

I know how to implement a custom Handle ( let's say a slider) in the OnSceneGUI()-function. Works fine.

 OnSceneGUI() {
 ..
     var t = (MyScript)target;
     t.transform.position = Handles.Slider(t.transform.position,    direction);
 ..
 }

But how do you implement multi-object functionality. If multiple objects, with the same type are selected, I want to drag them all at once, just like the basic Position Handle. The solution above would create an individual handle for each instance selected.

Any ideas?

What did not work so far:

  • OnSceneGUI() using targets[], applying my change with for-each loop

  • calculating a deltaMovement of my handle, storing it in a static variable and let each target update itself since OnSceneGUI is called on each instance.(laggy as hell)

  • Calculating an overall center-position and setting the handle position right there will result in overlapping handles.

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