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Question by swisscoder · Dec 16, 2011 at 06:43 PM · editorpivothandlesonsceneguihandle

How to read the current PivotRotation or PivotMode ?

Hi there

How can I find out from code in an editor script, if the Global or Local PivotRotation is selected?

I searched some time now, but did not find something useful.

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Best Answer

Answer by luizgpa · Jan 03, 2012 at 05:23 PM

There's a undocumented class in UnityEditor namespace called Tools. It has a static property pivotRotation, that returns a PivotRotation enum (Local or Global) and another one called pivotMode, that returns a PivotMode enum (Center or Pivot).

 public class Tools : ScriptableObject
 {
     //(...)
     
     public static ViewTool viewTool { get; set; }
     public static PivotMode pivotMode { get; set; }
     public static PivotRotation pivotRotation { get; set; }
 
     public static Vector3 handlePosition { get; }
     public static Quaternion handleRotation { get; set; }
     public static Quaternion handleLocalRotation { get; }
     
     //(...)
     
 }

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avatar image swisscoder · Jan 03, 2012 at 07:12 PM 1
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Thank you very much Luiz!

Seems I didn't dig deep enough myself. I found only the enums.

Wish U a happy new year!

avatar image luizgpa · Jan 03, 2012 at 09:51 PM 1
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Thanks! For you too!

Using a disassembler was easy to find that.

avatar image PatHightree · May 16, 2013 at 09:08 PM 0
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HEY Unity, why U no document your stuff?

@luizgpa that's some good sarcasm there, have an upvote

avatar image YVanhoutte · Jul 24, 2018 at 09:06 AM 0
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Just popping by that it's 2018 and this is still undocumented... You're a life saver!

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