Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Maygar · Jun 30, 2019 at 12:54 PM · editorinspectorinheritancecustom editorcustom inspector

Custom Editor List with child classes

Hello everyone !

I'm trying to show variables from children class in the inspector, while having a list of parent class.

So in my game I'm making several action scripts all inheriting from one base master Action script as such:

 [System.Serializable]
 public class BaseAction {
    public ActionEnum actionType;
   // Some base variables and methods here
 }
 
 public class ChildAction1 : BaseAction {
   // Child action specific variables and methods
 }
 
 public class ChildAction2 : BaseAction {
   // Child specific variables and methods
 }

Where ActionEnum is a public enum representing all the possible child actions and i have another script holding a public List<BaseAction> actions. I then update the list as such:

 [ExecuteInEditMode]
 public class ActionHolder : MonoBehaviour {
   public List<BaseAction> actions;
   private List<ActionEnum> actionTypes;
 
   private void OnValidate () {
     for (int i = 0; i < actions.Count; i++)
         {
             var action= actions[i];
 
             if (action.actionType != actionTypes[i])
             {
                 actionTypes[i] = action.actionType;
                 switch (action.actionType)
                 {
                     case ActionEnum.ChildAction1:
                         actions[i] = new ChildAction1();
                         break;
                     case ActionEnum.ChildAction2:
                         actions[i] = new ChildAction2();
                         break;
                     default:
                         break;
                 }
                 actions[i].actionType = actionTypes[i];
             }
         }
   }
 }

And of course I initialize the actionTypes enum at the start and update it when the size of the list is changed to avoid out-of-bound errors. The swapping works perfectly fine up to this point.

My main problem is that in the inspector, only variables from the BaseAction class are displayed, and I would like it to show variables from the child class.

Is there an easy way to do it or should I make a custom editor script for the list where I recreate every single variable field for each member of the actions list (basically rewriting the entire OnInspectorGUI() function.

Is there another way ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Amtsamy · Dec 19, 2020 at 05:47 PM

Hello, am trying to achive the same thing, have you found a solution??,Hello, this exactly what am trying to achive now, have you found a solution?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

184 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Custom Inspector Script Resetting Information 0 Answers

Custom Editor Inspector member class with inheritance, values resets after starting Play Mode 1 Answer

Popup to choose which child class I want in Custom Editor Inspector 0 Answers

Update gameObject's children properties from CustomEditor class 1 Answer

Dynamically sized list of toggles in custom inspector? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges