Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by floored1585 · Oct 13, 2021 at 06:58 PM · coroutinecallbackaction

How to pass data to callback through coroutine

I have a beginner question. I run a coroutine during some authentication code that fetches additional data from a server, after which I want to continue on with the additional data. Right now I do this:

 private AuthRequestMessage _authRequestMessage;
 private NetworkConnection _conn;

 public void OnAuthRequestMessage(NetworkConnection conn, AuthRequestMessage msg)
 {
     _authRequestMessage = msg;
     _conn = conn;
     StartCoroutine(API.GetOTPForUser(msg.user, ReceiveOTPForUser));
 }
 
 
 // Called when we receive the OTP from the API for the user trying to log in.
 private void ReceiveOTPForUser(OTP userOTP)
 {
     var msg = _authRequestMessage;
     var conn = _conn;

     ... code continues
 }

You can see I'm saving some state as private variables. I know I could pass these both into the coroutine and receive them back in the callback, but that involves changing the coroutine itself to pass along the all that data, which has little to do with what the coroutine actually does. Is there a better way to get this data from the function starting the coroutine to the callback? How would you handle this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Hellium · Oct 13, 2021 at 08:30 PM

  // private AuthRequestMessage _authRequestMessage; // Not needed
  // private NetworkConnection _conn; // Not needed
  public void OnAuthRequestMessage(NetworkConnection conn, AuthRequestMessage msg)
  {
      StartCoroutine(API.GetOTPForUser(msg.user, userOTP => ReceiveOTPForUser(userOTP, conn, msg));
  }
  
  
  // Called when we receive the OTP from the API for the user trying to log in.
  private void ReceiveOTPForUser(OTP userOTP, NetworkConnection conn, AuthRequestMessage msg)
  {
      ... code continues
  }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image floored1585 · Oct 13, 2021 at 11:07 PM 0
Share

Oh, that's smart. I'll try this in a bit and accept this answer it if it works. Thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

137 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Executing an Action after a Coroutine has finished 2 Answers

How to shortcut a lambda expression through a function? 1 Answer

Waiting for and using output of a UnityEvent within coroutines 1 Answer

When to use 'delegate', 'event' or 'Action' ? 1 Answer

C# lambda call in for loop references to last object 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges