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Question by mynameisjohnj · Oct 17, 2017 at 07:25 PM · editoreditor-scriptingeditorgui

Can I name a game object's components (in the editor)?

Hi All,

Closest question I could find was this one: http://answers.unity3d.com/questions/213841/changing-name-of-component.html

Here's my issue: I frequently have multiple instances of the same component on a game object, and (in the editor) I'd like to give them different names. The reason is that I end up dragging into a list of components (that list is a public member of some other object) and I'm having a tough time telling them apart.

For example, if I have two instances component type Foo that do different things I'd like to name them Foo_a and Foo_b. That way I can see which one is list when I drag them to my other object's public List - right now they both appear as GameObjectName (Foo).

I really don't need to know this info at the script level, it's just a convenience for me in the editor. I've gotten around this by giving game objects multiple empty children and putting the components in the children, but I was wondering if there was an Editor API to change the display name of the component (in some sort of custom editor script.)

Thanks for any help you can provide.

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avatar image Nit_Ram · Jun 18, 2019 at 01:50 PM 0
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I would also love to see a feature where you can name your components. Is there any way to suggest that?

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Answer by sisus_co · Feb 09 at 08:21 PM

While this functionality is still not built into the editor, I've put together an asset that makes it possible: Component Names.

Example before and after: alt text


before-and-after.png (41.1 kB)
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Answer by mynameisjohnj · Oct 17, 2017 at 08:35 PM

Just as a temporary workaround - what I've done is give my Foo type a public string called Description and then written a custom editor script that displays that description as the tooltip, which suits my needs.

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