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Question by Alejandro Diaz · Oct 17, 2015 at 12:55 AM · androidcrashloadingapplogcat

Android loading crash

Hi everyone

It turns out that on the apk I've built, the app crashes when loading the game scene, but there aren't any errors while playing it on the editor. The log cat message throws this error just before the app closes:

W/InputDispatcher( 529): channel '41c54b28 com.CrimsonNight.KamiDrop/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9

E/InputDispatcher( 529): channel '41c54b28 com.CrimsonNight.KamiDrop/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!

I/ActivityManager( 529): Process com.CrimsonNight.KamiDrop (pid 19629) has died.

Do you have any idea of what's happening?

Thanks!

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avatar image eidercarlos · Sep 20, 2017 at 07:42 PM 0
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Guys, I am with this same problem! Can someone help us?

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Answer by Logopolis · Feb 24, 2018 at 12:35 PM

What worked for me, for a similar problem, was turning off "Auto graphics API" under Android Player Settings > Other Settings, and then re-ordering the list of APIs so that OpenGLES2 is above OpenGLES3.

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avatar image ClearRoseOfWar · Oct 27, 2020 at 01:40 PM 0
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$$anonymous$$y settings are already set to this, and I get the error "unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!" too

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Answer by profprism · Sep 20, 2017 at 07:49 PM

Same issue. No solutions. Fades to black and crashes.

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Answer by Er_ellison · Feb 12, 2018 at 04:05 PM

same here , black screen and shoots me out to the android desktop !!!

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Answer by R3aper235 · Nov 22, 2020 at 09:15 AM

Did anyone get a fix for this? I am using Unity 2017.4.3f1 and no idea why this is coming up :/

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