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Question by Alex_lemes · Sep 13, 2021 at 12:26 PM · editorassetsscriptableobjectassetdatabaseloading file

AssetDatabase.LoadAssetAtPath Not finding assets

Hello,

I'm using AssetDatabase.LoadAssetAtPath and it works, but only for my Scripableobjects. I've checked and double-checked everything, but it just won't work on my other assets, see code below.

Working with scriptable objects:

 private void PopulateEffectGroups()
         {
             List<EffectsGroup> data = new List<EffectsGroup>();
             string[] guids1 = AssetDatabase.FindAssets("t:EffectsGroup", new[] { "Assets/_GAME/Scriptable Objects/Effect Settings" });
             Debug.Log(guids1.Length + " Assets");
             foreach (string guid1 in guids1)
             {
                 //Debug.Log(AssetDatabase.GUIDToAssetPath(guid1));
                 var path = AssetDatabase.GUIDToAssetPath(guid1);
                 var effect = (EffectsGroup)AssetDatabase.LoadAssetAtPath(path, typeof(EffectsGroup));
                 data.Add(effect);
                 Debug.Log($"Loaded Asset: {effect.name}");
             }
             this.effectsGroups = data.ToArray();
         }


And this is with my Projectile scripts, which doesn't work:

 private void PopulateProjectiles()
         {
             List<DamageProjectile> data = new List<DamageProjectile>();
             string[] guids1 = AssetDatabase.FindAssets("t:DamageProjectile", new[] { "Assets/_GAME/Prefabs/Projectiles" });
             Debug.Log(guids1.Length + " Assets");
             foreach (string guid1 in guids1)
             {
                 //Debug.Log(AssetDatabase.GUIDToAssetPath(guid1));
                 var path = AssetDatabase.GUIDToAssetPath(guid1);
                 var effect = (DamageProjectile)AssetDatabase.LoadAssetAtPath(path, typeof(DamageProjectile));
                 data.Add(effect);
                 Debug.Log($"Loaded Asset: {effect.name}");
             }
             this.projectiles = data.ToArray();
         }


I've tried LoadMainAsset, but that also doesn't work. I've checked the path and it's the correct path.

The DamageProjectile, is a script attached to a Prefab, but it's also inherited from another type. Even scripts that don't inherit aren't found.

Thanks for any help!

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