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This question was closed May 19, 2015 at 10:53 AM by tanoshimi for the following reason:

Duplicate Question

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Question by Chadista · May 18, 2015 at 11:08 AM · frameratedrawcallsstatssetpass

Stats Greatly fluctuating. Do not know what is causing it.

So I am currently working on a group project in Unity 5. We are struggling with framerate issues at the moment. When taking a look at the stats they greatly fluctuate very rapidly. Examples of this is setpass calls changing between 80 and 6000, tris changing between 70 000 and 1,7 million and batches changing between 160 and 7500.

Below are two screen caps taken only a second apart (note the changes in the stats window): http://i.imgur.com/rA6wXy2.png and http://i.imgur.com/wQxeeuZ.png

Can someone give some insight into what might be causing this behaviour ?

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Answer by Halfbiscuit · May 18, 2015 at 12:01 PM

This probably is not the cause, but have you tried fixing your console errors? I find when I have errors the performance of the program is far lower.

Otherwise it could be an absurdly complex mesh (or many meshes) that has/have suddenly come on screen or maybe been instantiated.

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avatar image Chadista · May 19, 2015 at 10:47 AM 0
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Thanks! We'll definitely take a look at any console errors

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