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Question by LeeJBaxter · Sep 12, 2018 at 11:32 AM · bluetoothcross-platform

Cross-platform Bluetooth (Android/PC) in Unity?

I work for a company developing an immersive environment, and at the current time we're using an old iPad (as in the original model!) that acts as a keyboard and mouse to control navigation and things that happen in our interactive scenarios. At the moment we're using Jumi Mouse (which was being used before I started working at the company), but it seems to be plagued with glitches. I'm thinking of eventually getting an Android tablet and writing a custom app for it to control the scenarios, and I'm looking at using Bluetooth as a means of communication. Is it possible to get an Android tablet and a PC communicating this way using Unity?

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avatar image LeeJBaxter · Sep 14, 2018 at 09:20 AM 0
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Does anybody know if this is possible? I don't need the implementation details; just a yes/no answer as to whether it can be done or not. It's just that I don't want to go out and buy an Android tablet, and then find that this thing won't work.


For those interested, I was thinking of something along the following lines to make this work;

  1. There will be 2 apps to get this thing going; the app containing my scenario that runs on the PC, and an app called "BlueRoomController" that runs on the Android tablet.

  2. The scenario app will send a list of button names along with layout information to the BlueRoomController app.

  3. The BlueRoomController app will build the UI containing the required buttons, and send a response to the scenario app to let it know it's ready.

  4. The BlueRoomController app will keep track of buttons when they're clicked or held down.

  5. The scenario app will send a command to query the states of the buttons since the last query, and the BlueRoomController app will respond.

avatar image FallingRocketGames · Jul 13, 2020 at 08:37 PM 0
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did you ever find a solution for this?

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