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Question by Xarbrough · Jun 12, 2015 at 01:12 PM · c#editormenuitem

Repaint EditorSettings inspector from custom menu item

I want to combine a few settings from Edit > ProjectSettings > Editor in a custom menu item. My code works so far, but if I have the inspector window open, it does not reflect my changes until I close and reopen it.

How do I trigger a repaint on the EditorSettings inspector when I edit its settings from a menu item?

 [MenuItem ("Tools/Set Remote")]
 static void SetRemote()
 {
     EditorSettings.unityRemoteDevice = "None";
     // Repaint the Edit > ProjectSettings > Editor inspector if open
 }
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Answer by IgorAherne · Aug 05, 2020 at 02:21 PM

5 years later, here is how you might do it.

Works for ProjectSettings editor window (but didn't test on EditorSettings):


took this code from here


 RepaintEditorWindow("ProjectSettingsWindow");//invoke like this.


 static void RepaintEditorWindow(string name){
         var buildSettingsType = System.Type.GetType("UnityEditor."+name+",UnityEditor");
          var windows = Resources.FindObjectsOfTypeAll(buildSettingsType);
          if (windows != null && windows.Length > 0)
          {
              var window = (EditorWindow)windows[0];
              if (window)
                  window.Repaint();
          }
     }
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