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Question by bkovner100 · Apr 12, 2013 at 02:22 PM · editoreditor-scriptingmenueditorwindowmenuitem

Editor Scripting Question

Trying to make a simple Editor macro which would:

1) Add a Rigidbody.

2) Add a BoxCollider.

3) Enable "isTrigger" on the BoxCollider.

I've got as far as the first two steps but stuck on the third - flexed my Google-fu and forum searched but came up empty.

Here's what I have so far:

 import UnityEditor;
 
 @MenuItem ("Window/Rigidbody and BoxCollider")
 static function AddRigidBodyAndBoxCollider() {
     EditorApplication.ExecuteMenuItem("Component/Physics/Rigidbody");
     EditorApplication.ExecuteMenuItem("Component/Physics/Box Collider");
 }


Any ideas are appreciated!

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avatar image bkovner100 · Apr 13, 2013 at 06:56 PM 0
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Awesome - great answer as usual $$anonymous$$ike. Am also a huge fan of unitygems.com - really opened my eyes on state machines. I encourage anyone looking to take the next step to check out $$anonymous$$ike's contributions.

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Answer by whydoidoit · Apr 12, 2013 at 02:51 PM

Try this:

  if(Selection.activeGameObject)
  {
        var rigidBody = Selection.activeGameObject.AddComponent(Rigidbody);
        var boxCollider = Selection.activeGameObject.AddComponent(BoxCollider);
        boxCollider.isTrigger = true;
  }
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