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thivyravi2 edited

Array SetActive C# Unity Closed

Mar 8, '22 unity 5·array·setactive·false·true

1 Reply

0 Votes

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sacredgeometry commented

Run a function aslong as a button is pressed

Dec 1, '21 button·function·while·false·true

3 Replies

4 Votes

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HyperNovaDev asked

GameObject not being detected, even though its there............

Nov 13, '21 in Help Room

0 Replies

0 Votes

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Phizzy commented

SetActive(false) not working

Aug 15, '21 ui·setactive·public·void·false

1 Reply

0 Votes

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fatalityfun edited

Variable is always being returned as false even while set to true

Aug 1, '21 variables·ontriggerenter·array of gameobjects·false

1 Reply

0 Votes

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InfinityMakesGames answered

How to turn this bool into false?

Nov 15, '20 physics·animator·animator controller·boolean·false

1 Reply

0 Votes

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flamangoalberto2 published

Why is my boolean false when it's clearly not?

Oct 27, '20 2d·boolean·problem during runtime·false·sprinting

0 Replies

0 Votes

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Cody-Rauh edited

How to check if fullscreen on or off?

Jul 30, '20 fullscreen·false·true

1 Reply

1 Votes

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reikovaaa commented

Disabled script still runs.

Jul 13, '20 3d·switch·clone·false·off

1 Reply

0 Votes

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imaphatduc asked

Duet Game Problem

May 4, '20 player·false

0 Replies

0 Votes

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Wenon asked

How to make fake light like in gta

Oct 22, '19 texture·light·false

0 Replies

0 Votes

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riskaanisah edited

What's wrong code if-else with tag script ?

Nov 12, '18 tag·setactive·false·true·if-else

0 Replies

0 Votes

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DanielAllison answered

how to make true or false in the game quiz using drag and drop ?

Oct 22, '18 games·drag and drop·quiz·false·true

1 Reply

0 Votes

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RIDENTEM answered

SteamVR_Controller.GetPress , GetPressDown, GetPressUp always returns false !

Sep 16, '18 in Help Room

2 Replies

0 Votes

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Aethenosity commented

How to do Multiple OnTriggerEnters

Jul 1, '18 collider·trigger·false·true

2 Replies

0 Votes

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PersianKiller commented

Can't reactivate object after I set it to inactivate Closed

Jun 18, '18 in Help Room

1 Reply

0 Votes

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charlenedanes asked

Object is SetActive to false during runtime when turned to a Rigidbody

Apr 24, '18 rigidbody·setactive·missing·false

0 Replies

0 Votes

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TheGuy20 edited

Cooldown system thingy

Mar 11, '18 in Help Room

0 Replies

0 Votes

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sisse008 commented

IsKinematic = false doesnt work.

Jan 8, '18 in Help Room

1 Reply

0 Votes

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JungOmul edited

Animation Problem Closed

Dec 3, '17 in Help Room

0 Replies

0 Votes

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justinkatic answered

activating object only on true

Sep 27, '17 newbie·bool·activate·false·true

1 Reply

0 Votes

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SohailBukhari commented

Instance of a object error after player death

Jun 19, '17 gameobject·player·destroy·nullreferenceexception·false

0 Replies

0 Votes

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Dfhds asked

Trying to set the "static" of game object to "false" when my player enters the collider?

Jun 15, '17 animation·trigger·static·false

0 Replies

0 Votes

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$$anonymous$$ commented

Assets/health.cs(11,23): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration

Jun 12, '17 in Help Room

1 Reply

-1 Votes

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VPanom published

My Bool function is returning False but it should be true in my opinion. Csharp C#

May 10, '17 in Help Room

0 Replies

0 Votes

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YTGameDevDave edited

store increment info on true 'without losing' it when bool returns false.

Mar 12, '17 boolean·add·false·one·subtract

1 Reply

0 Votes

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Faysal-010 edited

How to save Component

Jan 30, '17 in Help Room

1 Reply

0 Votes

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ScaniX commented

My method is called more than once.

Oct 26, '16 in Help Room

1 Reply

0 Votes

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shepsaus000 asked

boolean not switching to false.

Jun 3, '16 in Help Room

0 Replies

0 Votes

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_watcher_ asked

Renderer.isVisible = FALSE on app start, TRUE on following frames?

Jun 2, '16 renderer·false·isvisible

0 Replies

0 Votes

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