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Question by ashwanidv100 · Nov 21, 2016 at 12:07 PM · erroreditorgoogle playartifactsautorotate

Getting an Error

Error is:

NullReferenceException: Object reference not set to an instance of an object GooglePlayServices.PlayServicesResolver.AutoResolve () UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/EditorApplication.c )

this error keeps showing continuously for infinte time (999+) when unity editor start .

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avatar image EpsilonQoppa · Nov 21, 2016 at 12:14 PM 0
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There's no way to tell you what it's happening without the code. Double click it when it comes up.

avatar image ashwanidv100 · Nov 21, 2016 at 02:46 PM 0
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there is also another first error :

System.Xml.XmlException: Document element did not appear. Line 1, position 1. at $$anonymous$$ono.Xml2.XmlTextReader.Read () [0x00000] in :0 at System.Xml.XmlTextReader.Read () [0x00000] in :0 at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00000] in :0 at GooglePlayServices.ResolverVer1_1..cctor () [0x00000] in :0

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Answer by Nova-1504 · Nov 21, 2016 at 04:40 PM

One of your components isn't set to a script, audio, material etc. Look through everything and find it.alt text


capture7.png (4.3 kB)
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avatar image ashwanidv100 · Nov 22, 2016 at 03:04 PM 0
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I checked everything i don't find any kind of this error . But i want to tell you this error starts co$$anonymous$$g when i import fb sdk , ad sdk , googleplayservice , . But i don't know how to resolve it . This error delaying my release date . Please do something .

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Answer by ashwanidv100 · Nov 22, 2016 at 02:42 PM

I find another folder that is auto-created in my game folder within Assets\PlayServicesResolver\play-services-resolver_v1.2.2.0.txt

text file written with :

Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.2.0.dll Assets/PlayServicesResolver/Editor/Google.JarResolver_v1.2.2.0.dll Assets/PlayServicesResolver/Editor/Google.VersionHandler_v1.2.2.0.dll

I could not understand anything how it is created .

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avatar image EpsilonQoppa · Nov 22, 2016 at 03:09 PM 0
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Why do you not heed advice which you have asked for?

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Answer by EpsilonQoppa · Nov 22, 2016 at 03:14 PM

I still don't see code. @ashwanidv100

-Hey, will you help me? -What's the problem? -I'm too ashamed to show you. -Then how am I supposed to help? -I don't know but here's my solution.

COugh Edit cough

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avatar image EpsilonQoppa · Nov 22, 2016 at 03:18 PM 0
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Here's your solution, pain and confusion, wonder what provin' only thing doin is help asked abusin' so I alone task producin' that's why whack the subduin'.

avatar image ashwanidv100 · Nov 22, 2016 at 03:21 PM 0
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The error don't pop up when double clicking on it -And i can't find it - I don't know wheres the error co$$anonymous$$g from .

avatar image EpsilonQoppa ashwanidv100 · Nov 22, 2016 at 04:31 PM 0
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Hehehe, I'm just giving you a hard time brother. Post your code and we might be able to tell you <3

avatar image ashwanidv100 EpsilonQoppa · Nov 22, 2016 at 06:59 PM 0
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Now i am getting some warning massages after restarting unity editor for several times , i think that would be helpful for you to tell me what i have to do next :

Assets/Plugins/AdmobAPI/Admob.cs(12,40): warning CS0067: The event`admob.Admob.nativeBannerEventHandler' is never used

Assets/Plugins/AdmobAPI/Admob.cs(11,40): warning CS0067: The event`admob.Admob.rewardedVideoEventHandler' is never used

Assets/Plugins/AdmobAPI/Admob.cs(10,40): warning CS0067: The event`admob.Admob.interstitialEventHandler' is never used

Assets/Plugins/AdmobAPI/Admob.cs(9,40): warning CS0067: The event`admob.Admob.bannerEventHandler' is never used

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avatar image ashwanidv100 · Nov 23, 2016 at 01:54 PM 0
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Errors are : Got 0 achievement instances UnityEngine.Debug:Log(Object) Social$$anonymous$$anager:m_9(IAchievement[]) (at Assets/Assets/Script/Social$$anonymous$$anager.cs:90) UnityEngine.Social:LoadAchievements(Action`1) Social$$anonymous$$anager:LoadAchievements() (at Assets/Assets/Script/Social$$anonymous$$anager.cs:89) Social$$anonymous$$anager: m _8(Boolean) (at Assets/Assets/Script/Social$$anonymous$$anager.cs:73) UnityEngine.SocialPlatforms.Imp

Show$$anonymous$$erboardUI not implemented UnityEngine.Social:Show$$anonymous$$erboardUI() Social$$anonymous$$anager: m__8(Boolean) (at Assets/Assets/Script/Social$$anonymous$$anager.cs:74) UnityEngine.SocialPlatforms.Impl.LocalUser:Authenticate(Action`1) Social$$anonymous$$anager:AuthenticateAndShow$$anonymous$$erboard() (at Assets/Assets/Script/Social$$anonymous$$anager.cs:70) Social$$anonymous$$anager:Show$$anonymous$$erboardUI() (at Assets/Assets/Script/Social$$anonymous$$anager.cs:59) $$anonymous$$erboard:Update() (at Assets/Assets/Script/$$anonymous$$erboard.cs:8)

Codes are :

 public static void AuthenticateAndShow$$anonymous$$erboard() {
     if(IsAuthenticated) {
         return;
     }
     if(Application.platform == RuntimePlatform.Android) {
         PlayGamesPlatform.Activate();
     }
     Social.localUser.Authenticate((bool success) => {
         if(success) {
             PlayerPrefs.SetInt("use_game_services", 1);
             LoadAchievements();
             Social.Show$$anonymous$$erboardUI();
         } else {
             PlayerPrefs.SetInt("use_game_services", 0);
         }
     });
 }
 
 public static void ShowAchievementsUI() {
     if(IsAuthenticated) {
         Social.ShowAchievementsUI();
     }
 }
 
 public static void LoadAchievements() {
     if(IsAuthenticated) {
         Social.LoadAchievements((IAchievement[] achievements) => {
             Debug.Log ("Got " + achievements.Length + " achievement instances");
             foreach(IAchievement achievement in achievements) {
                 Debug.Log(achievement.id + " -> " + achievement.completed);
                 $$anonymous$$yAchievements[achievement.id] = achievement.completed;
             }
         });
     }
 }
 

}

avatar image EpsilonQoppa ashwanidv100 · Nov 26, 2016 at 04:56 AM 0
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I don't think any of that code is causing the problem. Pay attention to your errors.

how$$anonymous$$erboardUI not implemented UnityEngine.Social:Show$$anonymous$$erboardUI()

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