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Question by kenneth_unity190 · May 30 at 02:50 AM · coroutinetimetime.deltatimetime.time

Time.deltaTime and difference of Time.time not matching

I recently updated to Unity 2021.3.3f1. Everything seems to be working properly except the Coroutines that were set up seem to be running faster.

I tried checking the values of Time.deltaTime and the difference of Time.time at the start and end of the Coroutine.

     IEnumerator OnMoveXCo(float value, float duration)
     {   
         float progress = 0;
         float fromX = transform.position.x;
         float toX = fromX + value;
         float timeStart = Time.time;
         Debug.LogError("Time Start = " + Time.time);
         while (progress < duration)
         {
             progress+=Time.deltaTime;
             Debug.LogError("DeltaTime = " + Time.deltaTime);
             Vector3 currentPosition = transform.position;
             float t = Mathf.Clamp01(progress / duration);
             currentPosition.x = Mathfx.Sinerp(fromX, toX, t);
             transform.position = currentPosition; 
             yield return new WaitForEndOfFrame();
         }
         Debug.LogError("Total Time = " + progress + " vs. Duration = " + duration);
         Debug.LogError("Time End = " + Time.time);
         Debug.LogError("Time Difference = " + (Time.time - timeStart));
         moveXFn = null;
     }



However, the two values differ too much. (0.3186328 vs. 0.07304573)

alt text

Does anyone have an idea on what's happening here? The problem seems to be only happening on Unity Editor. I tried building it and it seems to be behaving correctly.

image-4.png (106.6 kB)
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