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Question by turbolek · Jan 20, 2020 at 03:06 PM · editorassetsscriptableobjectrefreshreimport

Auto-refresh assets after changing scriptable object

Usually when I update the repository and there was a change in scripts, prefabs or scene files Unity notices that and prompts me if I want to reload the assets. However, when the only asset that has changed is a scriptable object I don't get a prompt. If something else has been changed along with the scriptable object (say a scene) I get the prompt and both assets (scene and scriptable object) are being refreshed.

Is there any way to force the prompt to show up on scriptable object change?

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