Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hexdump · Oct 05, 2016 at 11:42 PM · editor-scriptingonscenegui

How to draw a line in scene view by pressing and then dragging with the mouse?

Hi,

I would like to be able to draw a line between 2 gameobjects in sceneview. I have managed to detect the first click on the first object but when I drag unity starts to paint the selection box like it ussually does instead of my line.

Here the code I'm using:

 using UnityEngine;
 using UnityEditor;
 
 [CustomEditor(typeof(TriggerEventEmitter))]
 public class EventBinding : Editor
 {
     // draw lines between a chosen game object
     // and a selection of added game objects
     Transform starting = null;
 
     void OnSceneGUI()
     {
         // get the chosen game object
         TriggerEventEmitter t = target as TriggerEventEmitter;
 
         if (t == null)
             return;
 
         Event e= Event.current;
         if(e.type == EventType.MouseDown)
         {
             Vector2 pos = Event.current.mousePosition;
             Ray ray = HandleUtility.GUIPointToWorldRay(pos);
             RaycastHit2D hit2d = Physics2D.GetRayIntersection(ray,Mathf.Infinity);
 
             if (hit2d.collider != null)
             {
                 starting = hit2d.collider.transform;
                 Debug.Log("Yeah");
                 Event.current.Use();
 
                 if (Event.current.type == EventType.Layout)
                 {
                     HandleUtility.AddDefaultControl(0);
                 }
             }
         }
         else if(e.type==EventType.MouseDrag)
         {
             Color c = Handles.color;
             Handles.color = Color.cyan;
             Handles.DrawLine(starting.position, e.mousePosition);
             Handles.color = c;
             Event.current.Use();
 
 
         }
 
         
     }
 }

Could anybody give any tip on this?

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

63 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

( Schrödinger's boolean?) custom Editor class OnSceneGUI() and OnInspectorGUI() accessing variable problem!! 2 Answers

Editor values not updating in OnSceneGUI 1 Answer

Handles.PositionHandle not working anymore in version 2019.3? 0 Answers

Using handles to edit custom classes 2 Answers

How do you detect clicks in scene view without losing object focus? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges