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Question by Fake_Ludo · Feb 02 at 02:18 PM · buttonobjectvariableload scene

Placing scene object in inspector as a varable and load with button in game

Hello I am a noob, I am trying to load a scene by setting the scene as a variable, with the idea of simply changing the object from the inspector. Here's what i'm doing.

using UnityEngine;

using UnityEngine.SceneManagement;

public class LoadScene : MonoBehaviour

 public Object nextScene;

 public void LoadSceneSelect()
 { 
     SceneManager.LoadScene(nextScene.name);
 }

alt text

(SelectLevel is another scene that I am using to load different levels of the game) not sure what i am doing wrong, or if this is even possible and i schould just load it by using the name or index. thank you.

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Answer by Fake_Ludo · Feb 02 at 03:06 PM

I managed to fix it here's what my friend @voidUpdat suggested

 public string nextScene;
 public void LoadSceneSelect()
 {
     SceneManager.LoadScene(nextScene);
 }

alt text

instead of using the script i am using the button on the OnClick. and then writing the name of the scene in the intring variable which makes loading different sences more easily.


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