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Question by GahhhhIhave · Mar 03 at 12:28 AM · texturetexture2dpixelpixel art

Why does my pixel art get ruined?

I made some basic pixel art for a few projects and I've come to realize that it ruins the pixel art for some reason. I'm not talking about it being blurry, that can be fixed by changing the Filter mode to "Point (no filter) but that makes some of the colors blend together weirdlyalt text

(left) what unity gives me (right) what the image looks like. It does fix when i scale the textures up but i really dont want to do that! is there an easier fix?

help.png (1.4 kB)
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Answer by Eno-Khaon · Mar 03 at 12:47 AM

Are the textures compressed in the import settings? That looks like it could easily be the result of DXT compression artifacts.

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avatar image GahhhhIhave · Mar 03 at 12:52 AM 0
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Its just set to 2Dalt text

aaaaa.png (30.2 kB)
avatar image Eno-Khaon GahhhhIhave · Mar 03 at 12:55 AM 0
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Texture compression settings are at the bottom of the import options. It's not related to the intended use of the texture (in general).

By default, compression is turned ON.

avatar image GahhhhIhave Eno-Khaon · Mar 03 at 02:01 AM 0
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