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Question by franziska_ruecker · Apr 01 at 09:08 AM · shadergraphicsreflectiontree

Flickering/Bright sparkeling with Planar Reflection Probe and Trees (HDRP)

I have this weird flickering in my project: https://youtu.be/vKX9Nk1pt8Q

When I turn off the Planar Reflection Probe it disappears, but I need the Reflection Probe for reflection on the water. The flickering appears only in Standalone Build and not in the Editor, which is making debugging a living hell. The Planar Reflection Probe spans the entire terrain. Strangely the bright flickering effect is only on the left side of the screen and never on the right.

What I Tried:

  • Disable Terrain -> no difference

  • Change Material on Tress to HDRP/Lit Opaque and without any texture -> no difference

  • Disable Bloom -> the flickering is not that bright anymore but is still visible

  • Disable all Post Processing -> same as disabling bloom

  • Disable Shadows -> no difference

  • Cannot reproduce the problem in new/fresh Project :(

Informations:

  • Unity 2019.4.25f1

  • HDRP 7.9

  • Vegetation Studio 4.9

  • Planar Reflection Probe Settings: https://www.dropbox.com/s/8cfe9g4rx4eq87v/PlanarReflectionSettings.jpg?dl=0

Does anyone have an idea? I am kind of desperate and look forward to every hint.

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Answer by franziska_ruecker · Apr 08 at 01:00 PM

I changed the shader of the tree billboards and that solved the problem. But I do not know why the other shader does not work ...

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