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Question by artygrand · Feb 10, 2021 at 05:40 AM · terrainperformancetree

Replacing terrain trees with prefabs

I need a really big forest with mesh colliders, but with terrain brush this collider disappear. So looks like I needs to use prefabs.

I can't find information about performance. Will I lose some after replacing with static prefabs?

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avatar image AbandonedCrypt · Feb 10, 2021 at 08:36 AM 0
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I mean you will lose some performance alone due to previously having no colliders and then having them. Ofc every component on your prefab will add a little overhead. I can only preach what I had to learn myself in cases like this: just try it out in a copy of your project and use unity's profiler to check for yourself. Sooner or later you will have to profile anyways if you take gamedev seriously so starting early is never wrong.

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