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Question by Szyu · Aug 03, 2020 at 02:03 PM · blender-exportingshading

Blender Viewport Shading in Unity

I modeled a little low poly forge with Blender 2.83 and used a color palette to colorize my faces as described in this video. Everything looks nice and fine in my Blender view: Blender Viewport

But when I export the model as FBX and import in unity, the colors are completely different: alt text

I had my settings for Blender Viewport Shading like described in the video linked above. My question is, is it possible to emulate or change the unity settings so that it looks just like in blender (or something like that)?

The difference is just to big and I already tried all possible combinations on the model import settings and material settings in unity.

2020-08-03-15-56-13-blender-c-users-jheinen-deskto.png (167.9 kB)
2020-08-03-15-56-35-new-unity-project-test-samples.png (60.6 kB)
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Answer by Szyu · Aug 11, 2020 at 06:38 AM

Anything new on this end?

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Answer by kristianpayne1 · Jan 08, 2021 at 07:28 PM

Bump, same issue

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