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Question by AllTheGoodNamesWereTaken · Jun 29, 2017 at 08:54 PM · texture2dcolor changecustom-shader

Custom shader or texture2d? (Best way to color swap)

Here's my little buddy. alt text He likes white but not black. What's the best way to swap out the black for another color? Custom shader or texture2D?

littlebuddy.png (52.1 kB)
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Answer by Jwizard93 · Jun 29, 2017 at 10:25 PM

Texture2D makes it very easy. I don't know anything about Mip Mapping so lets assume I have unchecked generate Mip Maps in my texture import settings.

     // get all the pixels into an array of colors
     Color[] originalColors = myTexture.GetPixels();
     
     //find all the black ones and make them blue
     for (int i = 0; i < originalColors.Length; i++)
     {
          if (originalColors[i] == Color.black)
          {
               originalColors[i] = Color.blue;
          } 
     }
     
     //set the colors of the texture to the new colors
     myTexture.SetPixels(originalColors);
     
     //very important
     myTexture.Apply();

If you do have mip maps the functions mentioned above expect an integer index of the lowest map level I beleive. Something like that.

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avatar image Jwizard93 · Jun 29, 2017 at 10:27 PM 0
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Ofcourse a well written custom shader will execute much more quickly.

avatar image AllTheGoodNamesWereTaken · Jun 29, 2017 at 11:32 PM 0
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Texture2D = Easier
Shader = Faster

Thanks!

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