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Question by FavouredFool · Apr 11 at 05:16 PM · renderingmaterialtransparencysilhouette

[URP] Rendering an object with a different material behind a transparent plane

Hello! Firstup: I'm using URP. I want to render the silhouette of a cube when it is behind a plane.

So far that looks like this:

alt text
I am not any good with shaders yet, therefore I achieved this by messing with the UDP Forward Renderer and basically gave the cube a different material when the depth is "Greater" than another object in front.

Now: What I would actually like to achieve is exactly this but with transparent planes. Per this method I have found no way to draw the orange material if the plane is marked as "Transparent".

alt text
If you'd know a way to change the URP-Configuration or write a shader that achieves this, I'd greatly appreciate it!

cube-behind-planepng.png (8.5 kB)
cube-behind-plane-not-transparent.png (6.1 kB)
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avatar image ManuelMeyer · May 17 at 10:31 AM 0
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Have you found a Solution? I have the exact same problem.

avatar image FavouredFool ManuelMeyer · May 20 at 04:32 PM 0
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Heya, unfortunately I haven't.

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