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Question by ConnorXcrash_ · Apr 28 at 09:20 PM · scripting problembuildnullreferenceexception

Scripts working in Editor, but not in build

Everything works great in the editor, but as soon as I try it in the build, some of the controls don't work, such as the Jump mechanic using the spacebar. It also gives me the following error: "NullReferenceException: Object reference not set to an instance of an object Player.Update () (at Assets/Scripts/Player/Player.cs:44)". Please help me! This project is due in less than a week!!

Here's the script that tracks the player's health and what not:

 {
     public Collision2D collision;
 
     GameObject playerObject;
     Collider2D player;
     Rigidbody2D player_rb;
     readonly AudioSource gg_player;
     
     [Header("Enemy Hook Config")]
     public Rigidbody2D nearestEnemy;
     public Transform nearestEnemyTransform;
 
     [Header("Health Tracking")]
     public HealthBar healthBar;
     public Slider healthSlider;
     public int maxHealth = 100;
     public int currentHealth;
 
     private void Start()
     {
         healthSlider = GetComponent<Slider>();
 
         // Get the nearest enemy transform and collider
         nearestEnemyTransform = FindObjectOfType<EnemyAI>().GetComponent<Transform>();
         nearestEnemy = GetComponent<Rigidbody2D>();
 
         // Set player health data
         healthBar.SetMaxHealth(maxHealth);
         healthBar.SetHealth(currentHealth);
         currentHealth = maxHealth;
     }
 
     void Update()
     {
         if (collision.gameObject.CompareTag("Enemy"))
         {
             TakeDamage(10);
         }
 
         if (currentHealth <= 0)
         {
             KillPlayer();
         }
         else
         {
             return;
         }
     }
 
     void KillPlayer()
     {
         SceneManager.LoadScene("GameOver");
     }
 
     //public void OnCollisionEnter2D()
     //{
     //    if(collision.collider.gameObject.CompareTag("Enemy"))
     //    {
     //        TakeDamage(10);
     //    }
     //}
 
     void TakeDamage(int damage)
     {
         currentHealth -= damage;
         healthBar.SetHealth(currentHealth);
     }
 }
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Answer by Pathojen · Apr 28 at 09:30 PM

Make Player public, like this.

 public GameObject PlayerObject;

Then drag and drop the player into the slot with PlayerObject on it.

Alternatively, in Start, type:

 PlayerObject = GameObject.Find("PlayerObject");


Edit: Change Player to player. In the update.

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avatar image ConnorXcrash_ · Apr 28 at 09:54 PM 0
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It's still therealt text

image-2022-04-28-175433256.png (18.7 kB)
avatar image Pathojen · Apr 28 at 10:33 PM 0
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Is this the code "Player.cs"?

avatar image ConnorXcrash_ Pathojen · Apr 28 at 10:40 PM 0
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Yes. I even replaced the code with what you suggested.

avatar image Pathojen · Apr 28 at 10:42 PM 0
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OK. Do you have a space between player and Object? Should be one word.

avatar image ConnorXcrash_ Pathojen · Apr 28 at 11:04 PM 0
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No space between them.

avatar image Pathojen · Apr 28 at 11:00 PM 0
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Oh, good grief. The error says Player, but the Collider2D is player.

avatar image ConnorXcrash_ Pathojen · Apr 28 at 11:03 PM 0
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Yeah. I've been trying everything I know of so far.

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Answer by Eddie21uk · May 22 at 10:54 PM

Hi A bit late try:

OnCollisionEnter(collision.gameobject.CompareTag("Enemy")) { TakeDamage(10); }

not:

  void Update()
  {
      if (collision.gameObject.CompareTag("Enemy"))
      {
          TakeDamage(10);
      }
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