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Question by Igor_Vasiak · Apr 09, 2017 at 05:36 AM · graphicsmaterialstexturesbugstechnical

Unity 5.6 :Minecraft Wattermelon-like: Metallic Material?

I did transfer my project from Unity 5.5 to 5.6 and from Mac OS Sierra to Windows 7 Pro at the same time. After that I opened it, and, when I saw, my cubes with 0.5 metallic and 1.0 smoothnes materials, they where looking as Minecraft's watermellons! And that's not all! All my materials did get a little influence by the pink color, specially when they have more than 0.2 of smoothnes... Any help?

I use a P5W DH Deluxe as motherboard, NVIDIA GeForce GT 8600 as video board, 2GB RAM, a Intel Core 2 Duo e8400, SSD 120GB, HD 500GB. Hope this information helps.

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avatar image FortisVenaliter · Apr 11, 2017 at 04:00 PM 0
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For those of us who don't play $$anonymous$$inecraft, would you care to explain what this means?

avatar image Igor_Vasiak FortisVenaliter · Apr 11, 2017 at 05:23 PM 0
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@FortisVenaliter Just take a look:

alt text

alt text

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sem-titulo2.png (364.7 kB)

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Answer by paulbuck86 · Apr 11, 2017 at 05:09 PM

@Galahad_Hohan Code wise, quite a few things were broken if you upgraded to the new version. Changing operating systems wouldn't change how your graphics look. However, check to see if you have a null reference in any of your scripts that might be referencing the object.

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avatar image Igor_Vasiak · Apr 11, 2017 at 05:15 PM 1
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@paulbuck86 I don't have any issues with coding, any null reference... Do you think it could be an outdated version of a video board's driver?

avatar image paulbuck86 Igor_Vasiak · May 24, 2017 at 09:42 PM 0
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Have you checked to see if that fixed it?

avatar image Igor_Vasiak paulbuck86 · May 29, 2017 at 11:57 AM 0
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@paulbuck86 So... Yes, and it seems this wasn't the problem, but I'm not shure, since my video board didn't support the latest driver. Actually, it seems Unity doesn't have support for DirectX10, which was $$anonymous$$e (at a NVIDA GeForce GT 8600), but now I have a video board that have the range from DirectX9 to DirectX12 (NVIDIA GeForce GTX 1050 Ti) and a more recent driver.

Anyway, thanks for taking your time to help me! And sorry, but I didn't understood what you mean with "code wise" (since I'm brazillian I sill do miss some things on English).

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