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Question by Plutonia · Aug 10, 2016 at 01:58 PM · physicsunity5gravity

How to change the gravity of my scene?

In my game I've got 2 scenes: One called Outer Space --> Where my spaceship flies, and the another scene called Planet --> where my ship lands.. And as I started working in the first scene, I changed in the Project settings the gravity to 0 and when I went to my planet all my things started flying.
SO,THE QUESTION IS how to set the gravity in my planet (scene) to 9.81 m/s^2 if I want the Outer space gravity = 0?

Thanks!

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Answer by ClearCut_Games · Aug 10, 2016 at 03:04 PM

Hey you can use a script in the scene that implement this method When you can insert in both scenes. Scene 1 as 0,0,0 Scene2 as 0,9.3f,0

c#

 [SerializeField]
 private Vector3 newGravity;
 
 private void Start()
 {
         Physics.gravity = newGravity; 
 }

or UnityScript :

 Vector3: newGravity;
 
 function Start()
 {
     Physics.gravity = newGravity;
 }
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avatar image Plutonia · Aug 10, 2016 at 03:13 PM 0
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@ClearCut_Games oh thanks!

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Answer by adrianfrancisco · Jan 02 at 09:33 PM

It could be easier to just change the gravity scale in the inspector, in the Rigidbody component

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