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Question by skoteskote · Oct 08, 2021 at 02:50 PM · errorrenderingreflectionnormalszbrush

Weird reflection artefacts on mesh imported from Zbrush?

Hi, I got this model from a client who has built it in Zbrush. View one is in Cinema4d, view two is in Unity with a basic material without textures or normals applied. Does anyone have an idea of what is happening here? Tested on Unity 2021 and 2020. alt textalt text

screenshot-2021-10-08-at-163031.png (247.1 kB)
screenshot-2021-10-08-at-163109.png (350.2 kB)
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Answer by skoteskote · Oct 09, 2021 at 11:26 AM

Exporting the model as fbx from C4D resolved the issue. Odd as I didn't do any changes to it.

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