Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by legoblaster1234 · Apr 11, 2020 at 10:05 AM · bugrenderreflection

[URP/LWRP] Renderer feature breaks all reflections.

I'm using the renderer feature for cell shading found in this unity video: https://www.youtube.com/watch?v=joG_tmXUX4M I made some small modifications to allow it to work in 2019.3.9f1 that mostly involved replacing references to LWRP with references to URP. After setting it up and getting it working, I select the forward renderer object and disable the Sobel Outlines Renderer feature then bake a reflection probe and it looks like this: (working as expected) alt text I can then re-enable the renderer feature and it will look like this: (This is my desired result) alt text but the moment I re-bake the reflection probe now that the renderer feature is turned on, it turns black and so does the reflection on any object relying on the reflection probe (such as the shiny sphere in the background of the screenshots) I would add a screenshot of this but Unity only allows 2 screenshots per question which does not help me make my point at all. I can get my desired result by disabling the cell shading renderer feature, baking my probes, and then enabling it again, but this is tedious and jank and I would like to avoid doing so. Does anybody have any idea why this happens or how I can prevent it? Here's what I've done to try and fix it:

I've tried both realtime and baked reflections. I can't get my reflection probes to show anything but black. Realtime reflection probes are enabled in my URP asset. I can't even get items in my scene to reflect the skybox in the absence of a reflection probe. All reflections are black. I've tried baking the entire scene. I am not using Post Processing V2. I'm using the PP made for URP. (URPAsset>Post-Processing>Feature Set = Integrated) I've tried enabling and disabling HDR on my reflection probe. I've tried setting the culling flags on my reflection probe to nothing and setting the clear flags to skybox and still can't see the sky. Just black. I've tried setting the clear flags to solid color. Still nothing.

Thanks in advance for any help.

unitycapture.png (260.8 kB)
unitycapture3.png (120.7 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image legoblaster1234 · Apr 11, 2020 at 10:07 AM 0
Share

This is what the probes look like after I bake them after enabling the cell shading renderer feature:

alt text

unitycapture4.png (84.4 kB)
avatar image m1keall1son · Nov 30, 2020 at 04:36 AM 0
Share

I also have this problem with reflection probes and custom render features.

Were you ever able to solve this?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by oleg_v · Jul 30, 2021 at 12:04 AM

Even simple custom pass with Blit(source, tmp, material); Blit(tmp, source); make RP black. Searching for a way to solve it or to exclude custom feature/pass for RPs.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image legoblaster1234 · Jul 31, 2021 at 04:51 PM 0
Share

Let me know if you find anything

avatar image oleg_v legoblaster1234 · Aug 01, 2021 at 06:31 PM 0
Share

Just skipped custom pass for cameraType = Reflection.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

220 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

HDRP Render priority 3 Answers

Graphic bug only in the build,Graphic problem only in the build 0 Answers

Importing assets from sketch up to unity 3d 1 Answer

Missing Shadows on Some Objects 0 Answers

Particle Collision Bug. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges