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Question by garethfeltham1 · Nov 07, 2015 at 03:40 AM · gameobjectscript.gamegraphics

I have gotten all these errors when trying to script ?

I have gotten errors such as parsing error that I don't know how to fix. How do I fix them so I can use scripts in unity?

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avatar image garethfeltham1 · Nov 07, 2015 at 04:39 AM 0
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Unhandled Exception: System.UnauthorizedAccessException: Access to the path "C:\Users\computername\Documents\1\Temp\Assembly-CSharp.dll.mdb" is denied.

avatar image Dibbie · Nov 07, 2015 at 06:17 AM 0
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Without more useful detail, it would be very hard to help you.

Can you post your code that are giving you these errors?

Can you explain when these errors occur?

Could you also provide the exact errors (all of them) that you are getting?

Also, with most errors not the fault of either a plugin, or the programmer causing Unity to act out of normal, common errors like "Object not a reference of an Object", will tell you which script and which line is causing this error.

avatar image garethfeltham1 Dibbie · Nov 07, 2015 at 11:08 PM 0
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Unhandled Exception: System.UnauthorizedAccessException: Access to the path "C:\Users\computername\Documents\New Unity Project\Temp\Assembly-CSharp.dll.mdb" is denied.

at System.IO.FileStream..ctor (System.String path, File$$anonymous$$ode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

at System.IO.FileStream..ctor (System.String path, File$$anonymous$$ode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in :0

at System.IO.FileStream..ctor (System.String path, File$$anonymous$$ode mode, FileAccess access) [0x00000] in :0

at $$anonymous$$ono.CompilerServices.SymbolWriter.$$anonymous$$onoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in :0

at $$anonymous$$ono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in :0

at $$anonymous$$ono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in :0

at $$anonymous$$ono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, $$anonymous$$ono.CSharp.Report Report) [0x00000] in :0

at $$anonymous$$ono.CSharp.Driver.Compile () [0x00000] in :0

at $$anonymous$$ono.CSharp.Driver.$$anonymous$$ain (System.String[] args) [0x00000] in :0

avatar image garethfeltham1 · Nov 07, 2015 at 07:57 AM 0
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Unhandled Exception: System.UnauthorizedAccessException: Access to the path "C:\Users\computername\Documents\New Unity Project\Temp\Assembly-CSharp.dll.mdb" is denied.

at System.IO.FileStream..ctor (System.String path, File$$anonymous$$ode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

at System.IO.FileStream..ctor (System.String path, File$$anonymous$$ode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in :0

at System.IO.FileStream..ctor (System.String path, File$$anonymous$$ode mode, FileAccess access) [0x00000] in :0

at $$anonymous$$ono.CompilerServices.SymbolWriter.$$anonymous$$onoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in :0

at $$anonymous$$ono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in :0

at $$anonymous$$ono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in :0

at $$anonymous$$ono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, $$anonymous$$ono.CSharp.Report Report) [0x00000] in :0

at $$anonymous$$ono.CSharp.Driver.Compile () [0x00000] in :0

at $$anonymous$$ono.CSharp.Driver.$$anonymous$$ain (System.String[] args) [0x00000] in :0

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Answer by Statement · Nov 07, 2015 at 11:22 PM

Dunno why that is happening. Your system appear to prevent overwriting the debug symbols file. Try closing Unity and delete the Temp folder under your project. The Temp folder is not important for your project.

If it still keeps acting up, try moving your project to a non-user, unprotected folder on your hard drive in case it's some file permission issue.

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Answer by Dibbie · Nov 08, 2015 at 05:25 PM

This is external. IO.FileStream is InputOutput, thats how Windows writes info or reads info from a physical location.

If you moved some files around in your projects physical location, it could cause this, if your using older files in a newer version of Unity, with Unity-Specifc (for example 4.6 shaders on 5.3 objects) could also cause it, or vice versa.

In your console, click the "Clear" button then try running your game inside the editor. If it actually runs, then those errors wont bother you till later and its a boot-up thing. If it brings up more errors, most likely itll tell you where.

If all else fails, start a new project and copy your project files over to it.

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