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Question by rahim_jessani · Jul 13, 2015 at 10:02 AM · physicscolliderbugunity 2dphysics2d

Collision 2d is not working perfectly

Hey all, I am trying to make a game like air hockey, and moving my sprite using mouse all the things are working perfectly except collision. i.e when ever the hockey strikes the board wall some times collision is detected but some time hockey just passed the wall without ever get collision.

Can any one help me to fix this bug

Thanks

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avatar image rahim_jessani · Jul 12, 2015 at 07:39 PM 0
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no i was using rigid body not the transform.position

avatar image Aridez · Jul 13, 2015 at 10:38 AM 0
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$$anonymous$$aybe the wall is too thin and in the time between updates the object manages to get out. Try to change the collision detection from discrete to continuous on the rigidbody2D component. You can look up what that means here.

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